AV Game Audio 201: Creating Music For Games TUTORiAL

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Game Audio 201: Creating Music For Games

AV    TUTORIAL | 234 MB

Do you want to know how to compose music for games? Would you like a piece of a 50 billion dollar industry? If so, put down your game controller and pay attention to the monitor, because the talented and entertaining David Earl is here to teach you how it’s done!
Like all of David’s courses, this learning lessons start off by giving you a historical perspective of the video game industry and its music. From 8-bit and beyond you’re transported into the present era where music for games is the state of the art! You first learn about industry politics and composer/developer relationships with all of its expectations and intricacies. Understanding the business is important, but what about the music?

Well, let’s start composing! First you learn how to design loops. Now these aren’t just simple beats, dude! These represented as skillfully created loops that evolve, expand and interact with each other and the game in complex and creative ways!
Next up you learn how to create what David calls “Dynamic Music Scores and Themes” that incorporate ever-changing tension levels. These powerful music arrangement and orchestration techniques represented as the bread-and-butter of every successful game composer. Understanding how to compose and manipulate these techniques and the music that they embody allows you to accentuate the action, motivate the player and enhance the overall game experience.

SYNTHiC4TE | April 23 2013 | 234 MB

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The Game Audio Tutorial: A Practical Guide to Sound and Music for Interactive Games

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A Practical Guide to Sound and Music for Interactive Games

The Game Audio TUTORIAL   | 5 GB

This practical guide to Game Audio puts the means of production into the hands of Sound Designers, Composers, and Game Designers. If you want to be part of the future of Game Audio you need to learn how to produce Interactive Audio, not just one shot sound effects or music loops. Better use of Audio makes a better Game and it’s your job to make this happen. You can do this by talking, but you can do it better by showing.

Get your hands dirty by seeing what you can do, and how far you can go, in a real Games Engine to demonstrate your ideas effectively. Each section of the book links to an area of the accompanying Game Level where you can experience the principles in action before getting stuck in yourself with over fifty practical exercises. Continuar leyendo “The Game Audio Tutorial: A Practical Guide to Sound and Music for Interactive Games”